The Minecraft Generation

Screenshot of the first hour of survival mode in Minecraft

In this past week’s edition, the New York Times Magazine published a very interesting story by Clive Thompson about the popular video game Minecraft, which he argues is becoming an educational tool in a way, particularly in the arena of coding and problem-solving. I’ve played the game myself for a number of hours (probably somewhere between 50-150, which among the “Minecraft generation” would be considered pennies). I can affirm that this Swedish blockbuster–the game is built on cubes of different materials that you can break down and build up–is addictive, a creative outlet, and a fun way to spend time with friends.

As Thompson states, the STEM educational movement, where science, technology, engineering, and math are especially encouraged in the US system to increase competitiveness in students, can benefit from some of the habits and skills that Minecraft helps develop for those interested enough. The article is worth reading if you have kids who might play, enjoy playing yourself, or are interested in checking the game out:

Jordan wanted to build an unpredictable trap.

An 11-year-old in dark horn-­rimmed glasses, Jordan is a devotee of Minecraft, the computer game in which you make things out of virtual blocks, from dizzying towers to entire cities.

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